Berserk Rage will nearly double your potential damage output while halving the damage you receive. Frost Death knights are known for their crushing damage and no race does that better than Orcs. Deathknights are undead, and so within the limits of Skyrim’s character creation that means Vampirism. Three powerful spells found within Forgotten Magic’s cryomancer category help bring the frozen ferocity that is the frost death knight to life in Skyrim.These spells offer both a small measure of protection but more importantly lay down some serious pain, and in the hands of this monster they're enough to chill even a Nord vampire to the bone. Their merciless offence is augmented by powerful frost enchantments and spells. The Scourge acts as a heavy armor clad DPS bruisers wreaking havoc on the front lines of battle. These frozen abominations inflict their deathly cold upon anyone who would be so foolish as to stand against them." Rather, they are monsters born of winter, ice gripping their decaying hearts. The Scourge does not simply draw from Aetherius to conjure their frost magic. "Combining indomitable strength with supernatural cold, frost death knights leave their enemies chilled to their very bones- beaten, broke and devoid of the will to fight. They are dark guardians who twist the laws of mortality to sustain themselves in the face of enemy onslaughts. They are masters of death and decay and command the countless legions of dead.Īnd lastly, the Accursed, death knight of blood, trades offensive might in favor of survivability and nigh impenetrable defenses built on the blood bone and sinew of many an unworthy foe. The Blight, death knight of the unholy, excels in dealing massive damage over time through unholy darkness and sickening disease, as well as afflicting enemies with numerous crippling status ailments. They are icy harbingers of doom, channeling merciless cold into every vicious strike. The Scourge, death knight of frost, crushes enemies utterly with overwhelming physical damage enhanced even further by debilitating frost damage and effects. Each death knight plays radically different from each other and each is incredibly powerful in their own way. You’ve probably already guessed the inspiration for this build, but for the uninitiated read on and we’ll tell you at the end.Īnd as you’ve likely gleaned from the title of the build, this is not one build but rather three builds. Welcome to the first, and hopefully not the last, collaboration between Ben W and Curse. With the King of Worms gone from this world, none remain who can bind this death knight to their will…. Whilst Mannimarco was dragged to the depths of Coldharbour to face his lord’s wrath, the God of Schemes placed all of the successful ‘death knights’ into stasis and scattered them to the winds of Tamriel.Ĭenturies later a death knight has awakened, free at last from eternal slumber. Molag Bal had always known what was taking place, biding his time to punish his foolish devotee for raising a legion of ‘death knights’ to usurp his role as the Daedric Prince of Domination. With powerful magics to bend the chilling frosts of the north, the blood magics of powerful vampires and deathly diseases, all who stood against these abominations quickly fell like wheat. But those that lived held their loyalty only to him. Those that did not went mad only to be cut down by the Altmer’s powerful magics. Only a select few ‘survived’ the process. When the time was right, Mannimarco, who had tortured the souls of each victim, placed them back into their original, well-preserved bodies. Some were powerful souls, unwilling to bend, while others broke like grass to a blade. No, instead these poor souls were kept in soul gems for his own machinations at a later time. Some unlucky souls were not sent to Coldharbour like so many before. The King of Worms, however, had other ideas in mind. In the Planemeld crisis of the Second Era, Mannimarco set forth to sacrifice enough souls to his Lord, Molag Bal, to set the Planemeld into motion. In total there are hundreds of combinations at your disposal. Each of the 39 spells level up as they are used, unlocking new perks to choose from, and up to 5 can be chosen for any given spell. Disclaimer: The builds you are about to read below require the mod Forgotton Magic Redone, a unique spell pack mod that offers 39 unique spells broken up into 8 different archetypes and categories.
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